|
View unanswered posts | View active topics
| Author |
Message |
|
Ryoken
|
Post subject: Re: Episode 27: Tweaking and The Packet Posted: Mon Jun 29, 2009 10:16 pm |
|
Joined: Wed May 27, 2009 12:06 pm Posts: 308
|
Robert Bohl wrote: If we all agree to play a game together, we can all agree on what we want to see in that game. And if we can't agree, we shouldn't be playing together. And another thought, are you seriously claiming that simply because people can agree on a general level ("Lets play Star Wars D20") that therefore they naturally will agree on all possible details? And furthermore, if they dont agree, the group should disband? What if someone wants to play a Sith and everyone else doesnt? Should the game group simply dissolve and walk away? Or should one person just say, "no evil characters, sorry"?
_________________ I find that kind of assholery pretty rare - Robert Bohl
|
|
| Top |
|
 |
|
Robert Bohl
|
Post subject: Re: Episode 27: Tweaking and The Packet Posted: Mon Jun 29, 2009 10:18 pm |
|
Joined: Tue Jan 13, 2009 4:30 pm Posts: 467
|
Ryoken wrote: Who could imagine that someone whose mark on the world is "Misspent Youth" and "The Independent Insurgency" would have trouble with authority? Sometimes you need someone to make decisions because people disagree on what should be the rule.
Maybe the appropriate person to be making decisions is the one who has invested the most time in the game, designed a world, developed a plot, and prepared statistics? Sometimes Democracy is appropriate. Sometimes it isnt. Sometimes, the people who need to be making the decisions dont have the proper information to do so.
Also, we dont live in a world of infinite time. Some people dont have a few hours to debate whether we should or should not allow party members to be vampires. Sometimes you just need to make a decision, stick to it, and move on. First, tone check. I want to make sure we're both cool with each other and this doesn't turn into a stupid internet flame war. I'm certainly not upset and if I'm coming off that way, I'm sorry. Second, I prefer to play in games where it's not only one person's job to design a world, develop a plot, and even prepare statistics. I prefer games where these things are done collaboratively and/or during play. In a game that requires one person to do a lot of solo prep work, yeah, one person does have to make a lot of unilateral decisions. That's why I prefer neither to play in nor GM such games (a phrase there which bothers me, says the GM is not playing the game, too, but I can't figure out how else to easily put it). Finally, I have never had to spend several hours arguing about whether the players should be vampires. Sometimes the choice of game determines that (we're going to play Annalise, which is a vampire game, but which you cannot play a vampire in), and sometimes that decision is made by the group (we're playing Primetime Adventures, and we've decided we want to create a show about vampire hunter protagonists, and thus we agree as adults together that we don't want any vampires as protagonists on the show). Rarely do I play in a game anymore where one person is empowered to or has to make these decisions. I don't enjoy it.
_________________ Game: Misspent Youth: Ocean's 11 + Avatar: The Last Airbender + Snow Crash Shows: Oo! Let's Make a Game!: Joshua A.C. Newman and I make a transhumanist RPG—before your very ears! The Independent Insurgency: I interview game designers & players
|
|
| Top |
|
 |
|
Robert Bohl
|
Post subject: Re: Episode 27: Tweaking and The Packet Posted: Mon Jun 29, 2009 10:21 pm |
|
Joined: Tue Jan 13, 2009 4:30 pm Posts: 467
|
Ryoken wrote: Robert Bohl wrote: If we all agree to play a game together, we can all agree on what we want to see in that game. And if we can't agree, we shouldn't be playing together. And another thought, are you seriously claiming that simply because people can agree on a general level ("Lets play Star Wars D20") that therefore they naturally will agree on all possible details? And furthermore, if they dont agree, the group should disband? What if someone wants to play a Sith and everyone else doesnt? Should the game group simply dissolve and walk away? Or should one person just say, "no evil characters, sorry"? If you can't agree together, then no, you shouldn't be playing together. Or, more accurately and less proscriptively, I wouldn't want to play in a group where that kind of decision can't be made together. There's some subtlety there. I'm not suggesting that functional groups don't occasionally clash over what they'd like to have in the game. But in the kinds of groups I prefer to play in, everyone can cooperatively decide what they want the outcome of that disagreement to be, even if it's just one or two people saying, "It's not my preference, but sure." Critically, this power is not invested in a single individual, for every decision like this. No one is empowered to tell me no without making a case for it and considering my feedback as well (in my preferred play style).
_________________ Game: Misspent Youth: Ocean's 11 + Avatar: The Last Airbender + Snow Crash Shows: Oo! Let's Make a Game!: Joshua A.C. Newman and I make a transhumanist RPG—before your very ears! The Independent Insurgency: I interview game designers & players
|
|
| Top |
|
 |
|
Brant
|
Post subject: Re: Episode 27: Tweaking and The Packet Posted: Mon Jun 29, 2009 10:30 pm |
|
 |
| Site Admin |
 |
Joined: Sat Nov 01, 2008 12:49 pm Posts: 597 Location: Pennsylvania
|
|
There is definitely a game-style/game-preference thing going on here too...
IF you are talking about a more classically structured game, I think it's important that one person (the GM) has a bit more power than anyone else at the table. It's important for that type of game dynamic.
On the other hand, the games that work more like a story game don't really need that centralized power. In fact, its more like a brainstorming session where people just riff off one another - centralized power would damage that dynamic.
However, either way, people should be generally cool with the decisions being made. A power-tripping GM can destroy any game
_________________ Follow me on Twitter
|
|
| Top |
|
 |
|
Robert Bohl
|
Post subject: Re: Episode 27: Tweaking and The Packet Posted: Mon Jun 29, 2009 10:37 pm |
|
Joined: Tue Jan 13, 2009 4:30 pm Posts: 467
|
|
I am slightly more serious about this than a "play preference" argument. I think it's categorically better when people are co-involved in the creativity on as many levels as possible.
However, I have to technically admit that my ability to reliably and accurately make claims on the objective goodness of this game style is probably adulterated by the fact that it fits my play preference. In other words, I might be wrong. Also, I know lots of people claim to prefer when they are more passive recipients of entertainment created by the GM (and I'm not being a dick here, I've heard people say this). I just have a really really hard time believing it.
I mean I know there are guys who like to have their balls crushed during sex, too. I just don't get it.
_________________ Game: Misspent Youth: Ocean's 11 + Avatar: The Last Airbender + Snow Crash Shows: Oo! Let's Make a Game!: Joshua A.C. Newman and I make a transhumanist RPG—before your very ears! The Independent Insurgency: I interview game designers & players
|
|
| Top |
|
 |
|
Ryoken
|
Post subject: Re: Episode 27: Tweaking and The Packet Posted: Mon Jun 29, 2009 10:43 pm |
|
Joined: Wed May 27, 2009 12:06 pm Posts: 308
|
Robert Bohl wrote: First, tone check. I want to make sure we're both cool with each other and this doesn't turn into a stupid internet flame war. I'm certainly not upset and if I'm coming off that way, I'm sorry. I never take the internet personally. No worries about that. But you led off the discussion with "I'll be fucked if I..." so dont be surprised at pushback. You basically act as if the dominant playstyle of the hobby is irredeemably flawed. Robert Bohl wrote: Second, I prefer to play in games where it's not only one person's job to design a world, develop a plot, and even prepare statistics. I prefer games where these things are done collaboratively and/or during play. In a game that requires one person to do a lot of solo prep work, yeah, one person does have to make a lot of unilateral decisions. That's why I prefer neither to play in nor GM such games (a phrase there which bothers me, says the GM is not playing the game, too, but I can't figure out how else to easily put it). Finally, I have never had to spend several hours arguing about whether the players should be vampires. Sometimes the choice of game determines that (we're going to play Annalise, which is a vampire game, but which you cannot play a vampire in), and sometimes that decision is made by the group (we're playing Primetime Adventures, and we've decided we want to create a show about vampire hunter protagonists, and thus we agree as adults together that we don't want any vampires as protagonists on the show). Rarely do I play in a game anymore where one person is empowered to or has to make these decisions. I don't enjoy it. While I can respect your view, it is not the dominant view. Most people do not play that way. That doesnt mean its wrong. But you cannot then use that lens to analyze a whole genre. I may think that only purely first-person films (Blair Witch Project) are enjoyable. But I cant then say that all movies not filmed in that style are inherently flawed or shouldnt be watched by anyone. Robert Bohl wrote: If you can't agree together, then no, you shouldn't be playing together.
Or, more accurately and less proscriptively, I wouldn't want to play in a group where that kind of decision can't be made together.
There's some subtlety there. I'm not suggesting that functional groups don't occasionally clash over what they'd like to have in the game. But in the kinds of groups I prefer to play in, everyone can cooperatively decide what they want the outcome of that disagreement to be, even if it's just one or two people saying, "It's not my preference, but sure."
Critically, this power is not invested in a single individual, for every decision like this. No one is empowered to tell me no without making a case for it and considering my feedback as well (in my preferred play style). I think there are two types of people out there: creators and non-creators. Creators want to control the world beyond the range of a single avatar, non-creators dont. I think you just dont want to be a non-creator. You want to be a creator even when you are not GM. That is why you play the way you do. Some people just dont want to create. They may want to create for one game, then take a break and just play without having to create. They may never want to create. Its a personal preference. Most mainstream games are designed to have a single creator and everyone else is a non-creator. Im sorry you dont like that setup, but that is the dominant setup.
_________________ I find that kind of assholery pretty rare - Robert Bohl
|
|
| Top |
|
 |
|
okeefe
|
Post subject: Re: Episode 27: Tweaking and The Packet Posted: Mon Jun 29, 2009 10:45 pm |
|
Joined: Mon Jun 15, 2009 9:03 am Posts: 108 Location: Boston
|
|
| Top |
|
 |
|
Ryoken
|
Post subject: Re: Episode 27: Tweaking and The Packet Posted: Mon Jun 29, 2009 10:47 pm |
|
Joined: Wed May 27, 2009 12:06 pm Posts: 308
|
Robert Bohl wrote: I am slightly more serious about this than a "play preference" argument. I think it's categorically better when people are co-involved in the creativity on as many levels as possible. Ever heard the phrase "too many Chiefs, not enough Indians" ? "Too many cooks in the kitchen" ? Adding more people to a group inherently makes it harder to reach agreement. Robert Bohl wrote: However, I have to technically admit that my ability to reliably and accurately make claims on the objective goodness of this game style is probably adulterated by the fact that it fits my play preference. In other words, I might be wrong. Also, I know lots of people claim to prefer when they are more passive recipients of entertainment created by the GM (and I'm not being a dick here, I've heard people say this). I just have a really really hard time believing it. Do you have a hard time believing people would rather watch TV than work on the set to create it? Do you have a hard time believing people would rather play a video game than mod it? Robert Bohl wrote: I mean I know there are guys who like to have their balls crushed during sex, too. I just don't get it. Did you consider that on this issue, you might be the one who likes their balls to be crushed?
_________________ I find that kind of assholery pretty rare - Robert Bohl
|
|
| Top |
|
 |
|
George
|
Post subject: Re: Episode 27: Tweaking and The Packet Posted: Mon Jun 29, 2009 10:48 pm |
|
Joined: Wed Nov 19, 2008 5:47 pm Posts: 1044 Location: inside your mom's vagina
|
|
There's a difference between a power tripping gm which nobody likes and a gm that hands out a guideline for the sandbox he created for everyone to play in. The guideline was more like the constitution than a dictator. It bent went it needed to and stayed firm where it had to.
In Ryoken's play test example Some things were obvious not to take like computer programming but some things were prohibited due to lack of balance or a clash in setting. Despite this, some players chose something prohibited. They were allowed to do it anyway in the end, but it just required some parlay.
I think where the guideline helps is with game groups that don't know each other as well. Something like this would be good for me and brant's game group because if we're meeting from fairly far away and we don't know each other or the game too well the guide helps everyone understand generally what's happening and what's generally okay to make.
i don't think the guideline is 100% needed but if the gm wants to take the time to make one i don't think it hurts anything, so long as it stays a guideline and not THE WRITTEN INFALLIBLE WORD OF GOD.
|
|
| Top |
|
 |
|
Brant
|
Post subject: Re: Episode 27: Tweaking and The Packet Posted: Mon Jun 29, 2009 10:49 pm |
|
 |
| Site Admin |
 |
Joined: Sat Nov 01, 2008 12:49 pm Posts: 597 Location: Pennsylvania
|
Robert Bohl wrote: However, I have to technically admit that my ability to reliably and accurately make claims on the objective goodness of this game style is probably adulterated by the fact that it fits my play preference.
I love sentences like this. Robert Bohl wrote: I mean I know there are guys who like to have their balls crushed during sex, too. I just don't get it. I also love sentences like this... and having both in one post is awesome. Kudos.
_________________ Follow me on Twitter
|
|
| Top |
|
 |
Who is online |
Users browsing this forum: No registered users and 1 guest |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|

|
|