Site Logo

trapcast.com

The perfect blend of random idiocy and RPG podcasting
 
It is currently Wed May 22, 2013 2:30 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 227 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 23  Next
Author Message
 Post subject: Re: Episode 27: Tweaking and The Packet
PostPosted: Mon Jun 29, 2009 11:11 pm 
Offline
User avatar

Joined: Wed Nov 19, 2008 5:47 pm
Posts: 1044
Location: inside your mom's vagina
sara why is your tinker bell acting sexy


Top
 Profile  
 
 Post subject: Re: Episode 27: Tweaking and The Packet
PostPosted: Mon Jun 29, 2009 11:13 pm 
Offline
User avatar

Joined: Fri Dec 26, 2008 2:55 pm
Posts: 1141
Location: PA
george did you listen to the music!?

_________________
Twitter Me


Top
 Profile  
 
 Post subject: Re: Episode 27: Tweaking and The Packet
PostPosted: Mon Jun 29, 2009 11:14 pm 
Offline

Joined: Tue Jan 13, 2009 4:30 pm
Posts: 467
Zing! Greg! Thanks for the clarification, Brant.

(PS: Greg, I'm not shitting on you for choosing to do this. I thing given the style of game you prefer to play, the effort you've put into this is terrific.)

George wrote:
Robert Bohl wrote:
However, it's an "I-statement."


It's ok sara it was very funny. sorry

and YOU Rob BOWL, i, with my complete lack of moderator power, will tolerate no "I" statements, no 7 things effective people do fancy talk, and no going into your cave and finding your power animal. We (royal) use the plain word here none of that established rules of conversation crapola designed by fascists to keep down slim jim and his love of saying what he feels like without it being picked apart syllogistically

Thanks for reminding me! I was going to let this go but you totally misused the notion of the royal we (aka the magestic plural). The royal we is used by royalty to indicate that when they speak, they speak not as a single person but as an embodiment of a nation. "Let's not shit on the carpet," is more like smarmy sarcasm (although given that you're addressing someone who's shitting on the carpet, I'd say you've got carte blanche to be as smarmy as you wanna be).

_________________
Game:
Misspent Youth: Ocean's 11 + Avatar: The Last Airbender + Snow Crash
Shows:
Oo! Let's Make a Game!: Joshua A.C. Newman and I make a transhumanist RPG—before your very ears!
The Independent Insurgency: I interview game designers & players


Top
 Profile  
 
 Post subject: Re: Episode 27: Tweaking and The Packet
PostPosted: Mon Jun 29, 2009 11:15 pm 
Offline
User avatar

Joined: Wed May 27, 2009 12:06 pm
Posts: 308
Robert Bohl wrote:
2) I think the "dominant paradigm" a) may be the dominant paradigm for reasons of quirks of history; b) isn't the most creative use of people's time; and c) may in part be what limits the appeal of roleplaying games. However, you're absolutely right. It's totally the dominant paradigm in gaming.


a) Everything is a quirk of history. Most discoveries are accidents. That doesnt malign the discovery.
b) Is that the goal? Are we to judge everything with respect to the most efficient use of time?
c) It may be. It may also be that RPGs appeal is limited because culture as a whole views watching sports and drinking alcohol as more efficient uses of time.


Robert Bohl wrote:
3) The level of technical expertise required to create tv shows or mod video games is light years beyond a little creative collaboration. We're human beings. We create stories and collaborate as part of our intrinsic biological structure.


Good point about technical expertise, but dont get all anthropological on me now. Following the orders of dominant individuals is part of our intrinsic biological structure too.

_________________
I find that kind of assholery pretty rare
- Robert Bohl


Top
 Profile  
 
 Post subject: Re: Episode 27: Tweaking and The Packet
PostPosted: Mon Jun 29, 2009 11:18 pm 
Offline
User avatar

Joined: Wed Nov 19, 2008 5:47 pm
Posts: 1044
Location: inside your mom's vagina
i wish i was a dominant male, then i could mount whatever i wanted. And when i spoke people would fear me, and not look at me like Napoleon without an army


Top
 Profile  
 
 Post subject: Re: Episode 27: Tweaking and The Packet
PostPosted: Mon Jun 29, 2009 11:20 pm 
Offline
User avatar

Joined: Wed May 27, 2009 12:06 pm
Posts: 308
Robert Bohl wrote:
a phrase there which bothers me, says the GM is not playing the game, too, but I can't figure out how else to easily put it


Something I wanted to say with respect to this:

I actually feel that the GM is the only one actually playing the game. Think Dungeon Keeper.... if you have ever played it.

The RPG game is a defensive one in which the players are just AI's interacting with his creation. The GM is at the keyboard, with the only real power over the world.

Consider your mind... blown! MUWAAHAHAHAHAHA!

_________________
I find that kind of assholery pretty rare
- Robert Bohl


Top
 Profile  
 
 Post subject: Re: Episode 27: Tweaking and The Packet
PostPosted: Mon Jun 29, 2009 11:21 pm 
Offline
Site Admin
User avatar

Joined: Sat Nov 01, 2008 12:49 pm
Posts: 597
Location: Pennsylvania
Let's take two distinctly different scenarios ...


1) A guy has a great idea for a setting with some well-defined characters and decides to GM a game and have some NPCs and goes looking for some players

2) A bunch of people get together and decide they want to play a game together


Doesn't it make sense that the first scenario lead to a more structured, GM driven game? If the players walk into the first session or pre-session and start wanting to change the world around, don't you think the GM will become dissatisfied? And at that point, everyone is no longer enjoying the experience.

On the other hand, if you already have a bunch of people who want to start something up, wouldn't a collaborative process be (at least) a reasonable choice?

I know that these are somewhat overly simplistic examples but I really believe that a lot of this can be boiled down to play-style preference and certain situational variables... and I think this illustrates that to some degree

_________________
Follow me on Twitter


Top
 Profile  
 
 Post subject: Re: Episode 27: Tweaking and The Packet
PostPosted: Mon Jun 29, 2009 11:22 pm 
Offline
User avatar

Joined: Fri Dec 26, 2008 2:55 pm
Posts: 1141
Location: PA
George wrote:
sara why is your tinker bell acting sexy

because it fucked your mom last night trebek

_________________
Twitter Me


Top
 Profile  
 
 Post subject: Re: Episode 27: Tweaking and The Packet
PostPosted: Mon Jun 29, 2009 11:23 pm 
Offline
User avatar

Joined: Wed May 27, 2009 12:06 pm
Posts: 308
George wrote:
i wish i was a dominant male, then i could mount whatever i wanted. And when i spoke people would fear me, and not look at me like Napoleon without an army


It is your desire for this which keeps you towing the line. Just like poor people in the USA vote to remove taxes from rich people, they dream of being rich.

Both dont realize they are doomed to obscurity. A shame....

_________________
I find that kind of assholery pretty rare
- Robert Bohl


Top
 Profile  
 
 Post subject: Re: Episode 27: Tweaking and The Packet
PostPosted: Mon Jun 29, 2009 11:25 pm 
Offline
User avatar

Joined: Wed May 27, 2009 12:06 pm
Posts: 308
Brant wrote:
Let's take two distinctly different scenarios ...


1) A guy has a great idea for a setting with some well-defined characters and decides to GM a game and have some NPCs and goes looking for some players

2) A bunch of people get together and decide they want to play a game together


Doesn't it make sense that the first scenario lead to a more structured, GM driven game? If the players walk into the first session or pre-session and start wanting to change the world around, don't you think the GM will become dissatisfied? And at that point, everyone is no longer enjoying the experience.

On the other hand, if you already have a bunch of people who want to start something up, wouldn't a collaborative process be (at least) a reasonable choice?

I know that these are somewhat overly simplistic examples but I really believe that a lot of this can be boiled down to play-style preference and certain situational variables... and I think this illustrates that to some degree


I agree with your points.

I just feel that personally, unlike Robert, I prefer a game whose setting and plot springs from 1 mind.

Great art doesnt get produced by committee.

_________________
I find that kind of assholery pretty rare
- Robert Bohl


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 227 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 23  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Template made by DEVPPL Flash Games