Ok, was anyone else totally turned on by Sara's panting after laughing so hard?
Oh hot damn was I.
I try to stay involved enough in character creation that I can tweak some player choices, as can the other players, if they have one of their own. My players usually have more and better ideas in store for the character they first pitched to me, so I get more material to play off of if I let them have what they want.
Last night, I ran a group through character creation for my Spirit of the Century hack, for which I wrote not just a packet, but a rulebook
. Only one player, it seems, actually read it in depth (that being my grandfather, who put that off until the morning of the session, but hey).Note:
I didn't send my players thirty photocopied pages of my scrawled handwriting and ask them to look over it, or a long single-column word document; I typeset a PDF document in LaTeX, with tables, chapters, callout boxes, a table of contents, sample characters, an overview of the FATE 3.0 rules, sample character concepts from the genre of literature my SotC hack covers... the works, really.
Nevertheless, I'm not too put out by that. All my players have a copy of this rulebook, and eventually more of them will look at it. Also, it was rewarding to write it (and if I end up being able to publish it, it'll be doubly rewarding). I've got other such write-ups going as well, one even with an appendix of sample scenarios. It's kinda fun.